miércoles 25 de febrero de 2009

Introdutions to walks

Here the refinement process in maya, in three differents view, there're some knee pops present here especially in the right leg, but I'll try to solve it later.
Side view



Front view.



Perspective view.



Well as we advance in this wonderful journey it's getting more and more excited, now we start to get into the walking process, here my sketch planning, but this time I decided to animate it in 2D.



Vanilla Walk Planning Process




Balance poses



Exhausted poses



Concerned poses






Physical strength poses


domingo 15 de febrero de 2009

Overlapping action

Some exercise applying the principle of overlapping to the tail of "Tailor" .



Here I tryed to simulate a flying kite applying the the same principle to the kite's tail.



miércoles 28 de enero de 2009

Intro to timing

ANTICIPATION, SQUASH & STRETCH! Three important principles that has to be present in a good animation , in this point the matter was to start a ball animation with anticipation (Squash) and once started let it fluid and come to an end with naturally.







Debastation poses.





This time the assignment was about understanding the weight of the objects, the difference between them, talking about timing and spacing. here two balls with different weights.







Some poses

Here more poses, this time expressing excitement. The poses are a very important part of a good animation.



Excitement with Stu

viernes 23 de enero de 2009

Principles of Animation - The Bouncing Ball

This is the first animation exercise we animated and concisted in making a ball bounce simulating a basketball weight. This exercise is a pretty good way to understand the timing and spacing into animation.



Here the planning before the animation.

The first Assignment!

Although I started at Animation Mentor three month ago I haven't had time to upload anything in this blog yet 'cause the work and other responsabilities but since now I'm going to try to keep it as current as possible. Here is the thing we did the first week, it consisted in go out to the street or some park and observe people behavior, make quick poses sketches, select one (the circle one in this case) and do it in maya with Stu (Stu is one of the characters of AM)



jueves 8 de enero de 2009

Starting an important dream

Well, After a long time waiting for the right moment to start this exciting adventure into character animation (the most I enjoy in the marvelous world of CG art) I couldn't wait for more time and finally I've started at Animation Mentor, and although all the classes and everything at AM is trained exclusively in english and my level on this language is not as good as it should be, here I am, because determination doesn't know about limitation.